Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts
Tuesday, February 24, 2015
World of Warcraft - Killer Instinct Fulgore reference
I don't know if you've noticed but Vul'gor is a reference to a Killer Instinct character, Fulgore. Below is a picture of him. Notice the claws on each arm? Hehe just in case because he was one of my favorites in that game.
Labels:
cameo,
Fulgore,
Killer Instinct,
warlords of Draenor,
World of Warcraft,
WOW
Wednesday, December 10, 2014
Rogues in Highmaul
It's been quite a busy week now that the gates of Highmaul are open both for the raid and the LFR and I've had a chance to go into LFR, normal and heroic. If any of you have attained your silver damage medal as a DPS rogue (That's the only spec we can do anyway) you will find that normal and heroic raids have a very similar feel to the current heroic dungeons.
I'm happy really as I don't feel that my class is weak in anyway and that I'm crucial to the team instead of tunnel visioning into pure DPS mode. I was surprised though that a subtlety rogue performed better than me as a combat rogue and I think that it's time I went subtlety. I'll first gather all the critical pieces for my set so I can become the class that I can start using to spam content. I still feel though that the combat rogue will be used for most PVE content but I want to start using subtlety for raiding and only switch to combat in the event I will have to AOE. The reason for this desire to play subtlety is because I want to beat other DPS specs that have a crit centered build. I found myself being outdone by those classes because of the difference in damage given. Well here's to getting all the parts I'll need.
I'm happy really as I don't feel that my class is weak in anyway and that I'm crucial to the team instead of tunnel visioning into pure DPS mode. I was surprised though that a subtlety rogue performed better than me as a combat rogue and I think that it's time I went subtlety. I'll first gather all the critical pieces for my set so I can become the class that I can start using to spam content. I still feel though that the combat rogue will be used for most PVE content but I want to start using subtlety for raiding and only switch to combat in the event I will have to AOE. The reason for this desire to play subtlety is because I want to beat other DPS specs that have a crit centered build. I found myself being outdone by those classes because of the difference in damage given. Well here's to getting all the parts I'll need.
Labels:
combat rogue,
DPS,
heroic,
Highmaul,
Highmaul raid,
LFR,
normal,
subtlety rogue,
warlords of Draenor,
World of Warcraft,
WOW
Monday, November 24, 2014
World of Warcraft - Warlords of Draenor - The combat rogue talents - Venom rush
In a earlier post I stated that shadow reflection was the level 100 talent for the combat rogue.
Alot of posts and guides though recommend that venom rush is the talent that is recommended. Of course I believe that isn't wrong because venom rush is useful since you are given additional energy and potentially more energy regeneration due to 3 targets having venom rush on them giving you a 15% increase (maximum energy increase from the talent) but you're not always in fights that would provide you with multiple targets. Which is unfortunate but it makes me wonder if that 5% increase and an additional 10 energy would provide you with the additional DPS on a sustained single target fight that most raids and dungeon bosses turn out to be.
In those situations I would then lean onto shadow reflection as the best choice for burst damage instances as a rogue. Albeit it'll be much harder if you are not going to be a good melee and miss out on the opportunity due to mechanics but that's the dance we can now take as a combat rogue as blizzard realized that not having the ability to control our insight phases was weakening our overall damage. For those of you who aren't aware we can move from each insight phase by using 4 Eviscerate's. This is important as you can maintain a insight phase longer because you know how many will need to be used and you won't need to worry so much about keeping the insight phase up because each Eviscerate will cause the insight phase to refresh it's timer but this only applies to the first 2 phases because the last phase will not refresh it's timer.
I don't feel any loss from not having shadow blades because now I'm more focused on maintaining the phases alongside ensuring that I'm using my energy efficiently. This is a good move really because it adds depth to being a combat rogue because during mist of Pandaria's siege of orgrimmar days, I was finding it extremely easy to raid, and give damage but on the long run would have been boring for a competitive player and move onto a more challenging spec like subtlety or worse... Another class altogether.
Alot of posts and guides though recommend that venom rush is the talent that is recommended. Of course I believe that isn't wrong because venom rush is useful since you are given additional energy and potentially more energy regeneration due to 3 targets having venom rush on them giving you a 15% increase (maximum energy increase from the talent) but you're not always in fights that would provide you with multiple targets. Which is unfortunate but it makes me wonder if that 5% increase and an additional 10 energy would provide you with the additional DPS on a sustained single target fight that most raids and dungeon bosses turn out to be.
In those situations I would then lean onto shadow reflection as the best choice for burst damage instances as a rogue. Albeit it'll be much harder if you are not going to be a good melee and miss out on the opportunity due to mechanics but that's the dance we can now take as a combat rogue as blizzard realized that not having the ability to control our insight phases was weakening our overall damage. For those of you who aren't aware we can move from each insight phase by using 4 Eviscerate's. This is important as you can maintain a insight phase longer because you know how many will need to be used and you won't need to worry so much about keeping the insight phase up because each Eviscerate will cause the insight phase to refresh it's timer but this only applies to the first 2 phases because the last phase will not refresh it's timer.
I don't feel any loss from not having shadow blades because now I'm more focused on maintaining the phases alongside ensuring that I'm using my energy efficiently. This is a good move really because it adds depth to being a combat rogue because during mist of Pandaria's siege of orgrimmar days, I was finding it extremely easy to raid, and give damage but on the long run would have been boring for a competitive player and move onto a more challenging spec like subtlety or worse... Another class altogether.
Sunday, November 23, 2014
World of war craft: The state of combat rogues and the current heroic dungeons experience
A week after the launch of Warlords of Draenor, I'm now level 100 and working on the needs of my garrison and overall character.
It's funny really.... After raiding seriously in siege of orgrimmar, I can feel importance of crowd control abilities as I'm not able to carry the rest of the dungeon group in DPS. Time to gear up seriously and run encounters on a regular basis. At least I know now where I can get my gear from thanks to the dungeon journal.
The experience of reaching level 100 and replacing my tier equipment is somewhat like a step back from how my character felt during the siege of orgrimmar days. I'm back to casting my abilities slowly as the 4 piece tier bonus is gone. I liked the way it felt though being able to throw out my abilities continuously to reduce the cooldown times of my main damage causing abilities. It tempts me somewhat to go back to my mythic gear just for that because I feel oddly weak in heroic dungeons.
Thing is weak is a unfair term because I understand that Warlords of Draenor has been tweaked so that you aren't just being a silly DPS crazed character pumping out damage. Instead you're supposed:-D to be managing the fight with a balance of helping out the healers by taking less damage by staying out damage causing phases or areas. Then their is doing your role and making sure you use crowd control and interrupts. I feel this is most noticeable now as DPS to the healers as its not like my health is constantly being maxed out for the fight.
In a way, now I understand what the developers were aiming for in Warlords of Draenor because the tuning is supposed to make the gaming experience "engaging" for MMORPG players and to constantly keep the world of war craft fan base on their toes. So far I'm enjoying my experience in Warlords of Draenor and have much to expect from it.
It's funny really.... After raiding seriously in siege of orgrimmar, I can feel importance of crowd control abilities as I'm not able to carry the rest of the dungeon group in DPS. Time to gear up seriously and run encounters on a regular basis. At least I know now where I can get my gear from thanks to the dungeon journal.
The experience of reaching level 100 and replacing my tier equipment is somewhat like a step back from how my character felt during the siege of orgrimmar days. I'm back to casting my abilities slowly as the 4 piece tier bonus is gone. I liked the way it felt though being able to throw out my abilities continuously to reduce the cooldown times of my main damage causing abilities. It tempts me somewhat to go back to my mythic gear just for that because I feel oddly weak in heroic dungeons.
Thing is weak is a unfair term because I understand that Warlords of Draenor has been tweaked so that you aren't just being a silly DPS crazed character pumping out damage. Instead you're supposed:-D to be managing the fight with a balance of helping out the healers by taking less damage by staying out damage causing phases or areas. Then their is doing your role and making sure you use crowd control and interrupts. I feel this is most noticeable now as DPS to the healers as its not like my health is constantly being maxed out for the fight.
In a way, now I understand what the developers were aiming for in Warlords of Draenor because the tuning is supposed to make the gaming experience "engaging" for MMORPG players and to constantly keep the world of war craft fan base on their toes. So far I'm enjoying my experience in Warlords of Draenor and have much to expect from it.
Tuesday, October 28, 2014
Wow: Warlords of Draenor - Earning cash during the iron tide - SOO and Fortune Cookies
Its already quite close to Warlords of Draenor but I just wanted to share with you the things I've earned gold on.
While going through a quick heroic run on one of my alts. I noticed I had earned 700+ gold from just running through the Siege of Orgrimmar. Now I tried it on normal difficulty and earned roughly around 500+ gold. Thats pretty decent considering that the repair bill was covered by the guild but if you're in a decent group that knows what its doing. You can literally gear up toon's and earn gold as you enjoy the last few runs in the Siege of Orgrimmar for awhile.
Another thing that has recently caught steam is the Fortune cookies learnt from cooking trainers. The fortune card that drops give the chance of getting the 5000 gold card that people are dying to get. So am I but I think it'll earn more of a profit if you just sell the card and fortune cookies on the auction house because I'm pretty sure the gambling addiction of players can't be appeased especially if the possible reward of 5000 gold is at stake.
Unfortunately a patch has just updated the timeless isle frogs from dropping the Wilted Lilypad. Oh well. Good bye mini gold farm.
While going through a quick heroic run on one of my alts. I noticed I had earned 700+ gold from just running through the Siege of Orgrimmar. Now I tried it on normal difficulty and earned roughly around 500+ gold. Thats pretty decent considering that the repair bill was covered by the guild but if you're in a decent group that knows what its doing. You can literally gear up toon's and earn gold as you enjoy the last few runs in the Siege of Orgrimmar for awhile.
Another thing that has recently caught steam is the Fortune cookies learnt from cooking trainers. The fortune card that drops give the chance of getting the 5000 gold card that people are dying to get. So am I but I think it'll earn more of a profit if you just sell the card and fortune cookies on the auction house because I'm pretty sure the gambling addiction of players can't be appeased especially if the possible reward of 5000 gold is at stake.
Unfortunately a patch has just updated the timeless isle frogs from dropping the Wilted Lilypad. Oh well. Good bye mini gold farm.
Tuesday, July 29, 2014
WOW Loot Hunting - Starshard Edge - The perfect celestials dagger for a rogue
I ran Ulduar today with my Rogue today in order to get the gloves for the terror blade set but then I realized that I still haven't gotten the Starshard edge. Its funny really. I only found out about the presence of this weapon when I started running the MSV raid back in 2012 and realized that Rogues don't seem to get a weapon that is like a constellation.
Its madness isn't it? Rogues deserve to hold the stars in their hands since this would be a coveted weapon as a representative of the celestials. To my surprise though, rogues have had it in their hands as early as the Wrath of the Lich King expansion. The Ulduar raid drops a dagger called the Starshard Edge. Unfortunately it doesn't have a description on it I find that this daggger deserves one.
I would consider this dagger a must-have for any fan of the Ulduar and Throne of Thunder Raids as there are plenty of drops there that hint at their relation to the Celestials. Of course it doesn't end there. The Siege of Orgrimmar has a few drops for the rogue to provide them with armor that symbolizes the users connection to the celestials. I'll post some pics about it but hopefully I'll find a nice replacement for robe that comes with the set.
Funny thing is that in the process of looking for more information about this dagger. I found out that there is one more dagger that drops in the Ulduar raid that is worth mentioning....I'll discuss another time as I'll look into the details behind it.
Labels:
Celestials,
Dagger,
Starshard Edge,
Transmog,
Ulduar,
World of Warcraft,
WOW
Wednesday, July 2, 2014
Heroes of the Storm - Alpha Access
Wow! I got access to play the Heroes of the Storm alpha. This is my first time being allowed into a alpha so I'll be busy enjoying it :D Thanks Blizzard.
Labels:
Alpha Access,
Blizzard,
Diablo,
Diablo 3,
Heroes of the Storm,
Rayner,
Reaper of Souls,
Starcraft,
Tauren,
Uther,
World of Warcraft,
WOW
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